Crushing Spiked Walls

Traps in dungeon terrain can sometimes be tricky because there is usually both an undiscovered and sprung state. We envisioned a hallway that had protruding spikes on each side that could collapse together. The trigger could be anything: a pressure plate, a tripwire, a switch, and so on. We decided to use a normal wall section as the undiscovered state and special wall pieces with fixed spikes as the sprung state. See below pictures for before, during, and after triggering.

Undiscovered Trapped Hallway


Spikes protruding.

Trap Triggering

Sprung trap


I built each spiked wall using two 1×1 floor tiles from Hirst Arts Mold #201, four 1×1/2 floor tiles from Hirst Arts Mold #201, and four of the triple-hole 1×1/2 tiles from Hirst Arts Mold #44.

Assembled Tiles

Assembled Tiles

Since for this build we decided to affix the walls along the center of a 1-inch tile rather than along the edge, I knew I would need the spikes to go across a half-inch expanse to reach from one wall to the other. I took bamboo skewers and cut the sharp tips down somewhat to dull them. I then inserted one into the pre-existing hole in the tile and measured the depth. I added that to one-half inch and cut six tips for each wall. After gluing the wall tiles together, I laid them down with the holes facing up so I could glue in the bamboo spikes vertically. I arranged the spikes in alternating holes so that when two walls face each other, the spikes would fit into the opposing wall’s holes. See below pictures for spike arrangement and the effect when placed together.

Spikes Fitting Together

Spikes Fitting Together

Alternating Spikes

Alternating Spikes

The end result allows any normal 2×1 section of wall to be replaced with spikes when triggered. I really like the effect in a 2×2 hallway. Since the spiked walls are 2×1, if the floor section is removed and walls pushed together, the spiked section then blocks the hallway. It is a very nice visual and presents an interesting in game obstacle.


2 thoughts on “Crushing Spiked Walls

  1. daggerandbrush says:

    That is an excellent idea and looks very cool! I also like that the players cannot guess or see if there is a trap segment and will only find out the hard way ;). Thank you for sharing this. Top notch work you have on offer on your blog and quite an inspiration for my own projects.


    • DaintyDungeons! says:

      Thank you! Charles, blackfalconky, has some pretty great ideas sometimes, huh? Back when I started the addiction with him your blog was one of the first I stumbled upon and I fell in love with your style. And it’s great because I have found your work as an inspiration for me! We really appreciate your input/encouragement! We are just babies compared to some with attempting to blog it all now. 🙂


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s